• Home
  • Online Course
  • Main Site
    Discover Digital LMS
    • Home
    • Online Course
    • Main Site

      Discover Digital

      • Home
      • All courses
      • Discover Digital
      • Discover Digital
      CoursesDiscover DigitalDiscover Digital
      • Module 1: Digital Education: The Myths and Facts
        7
        • Module1.1
          Video Overview of Module 1
        • Module1.2
          Learning Objectives
        • Module1.3
          Map Your Digital Day Activity
        • Module1.4
          How digital tools support the typical characteristics of adult learners
        • Module1.5
          ACTIVITY- Download Discover’s “Typical characteristics of Adult learners” and see which traits apply most to YOUR students!
        • Module1.6
          ACTIVITY- Download Quiz and use Kahoot to turn it into an interactive quiz for your participants!
        • Module1.7
          Lesson Activity Part 1- Group Research Exercise Using Diigo!
      • Module 2: Digital Inclusion: How the Design and Use of Digital Technology Can Promote Equality in Education
        7
        • Module2.1
          Video overview of Module 2
        • Module2.2
          Learning Objectives
        • Module2.3
          What is digital inclusion, why is it important?
        • Module2.4
          How can we promote digital inclusion?
        • Module2.5
          ACTIVITY: Download Digital Inclusion Case Study Guide
        • Module2.6
          TRUST- Overcoming the phycological barriers of the digital world
        • Module2.7
          MOTIVATION-Supporting Adult learners driven by a specific purpose!
      • Module 3: Innovative teaching...resources and practices that enhance learning and teaching!
        9
        • Module3.1
          Video Overview of Module 3
        • Module3.2
          Module 3’s downloadable learning objectives
        • Module3.3
          Why do we need Innovative teaching methods?
        • Module3.4
          The role of the educator
        • Module3.5
          The flipped classroom teaching method!
        • Module3.6
          Problem based learning as an innovative teaching method!
        • Module3.7
          Jigsaw technique as an innovative teaching method!
        • Module3.8
          Inquiry based learning as an innovative teaching method!
        • Module3.9
          ACTIVITY: Download DISCOVER’s learner feedback worksheet!
      • Module 4: Mobile Learning
        8
        • Module4.1
          Video Summary of Module 4
        • Module4.2
          Module 4’s Downloadable learning objectives
        • Module4.3
          Introduction to Mobile learning
        • Quiz4.1
          ACTIVITY: Quick QUIZ 8 questions
        • Module4.4
          What are the challenges of Mobile learning?
        • Module4.5
          The use of Podcasts within Mobile Learning
        • Module4.6
          Digital Tools and Apps that support mobile learning!
        • Module4.7
          Activity: Tiktok your next topic!
      • Module 5: Games and learning
        7
        • Module5.1
          Video summary of Module 5
        • Module5.2
          Module 5’s Downloadable learning objectives
        • Module5.3
          Introduction to Game based learning
        • Module5.4
          The Advantages and disadvantages of game-based learning
        • Module5.5
          Game based learning in practice- how to get started!
        • Module5.6
          Examples of Adult learning games!
        • Module5.7
          Lesson Activity Part 2 – Group Presentation Activity using Powtoon
      • Module 6: Learning Spaces AND Collaborative virtual environments
        6
        • Module6.1
          Video summary of Module 6
        • Module6.2
          Module 6 Downloadable learning objectives
        • Module6.3
          What is collaborative learning?
        • Module6.4
          What are the benefits of collaborative learning?
        • Module6.5
          The different types of collaborative learners and the skills involved
        • Module6.6
          Tools for virtual collaboration!

        Digital Tools and Apps that support mobile learning!

        Apps to support Mobile learning


        Kahoot is a free team-based speed game in which learners answer multiple-choice questions together on their own web-enabled devices. Because it is team-based and competitive, it is a great way to add engagement to your class.

        Quizlet is a tool that allows students the ability to create digital flashcards. It also supports other study prep tools, such as fill-in-the-blank quizzes, spelling tests, and even games like matching. Requires a Google login but is free to use.

        OneNote can capture and sync your notes to the cloud or across devices using text, handwriting, images, or audio clips. Shared notebooks allow users to view or co-edit documents. Available on Windows, Mac OS, iOS, Android, and the web.

        TikTok is a new social media tool that allows users to make videos up to 15 seconds long, with music in the background. TikTok’s videography features have inspired some innovative teachers to develop TikTok-based assignments that are shared within closed classroom groups. Learners can work individually or together to create content that demonstrates their understanding of concepts, which promotes peer-to-peer teaching.

        Mobile Learning Pedagogy

        Mobile learning is not just online learning on a smaller screen. Smartphones have some limitations compared to computers but also unique affordances that can allow for new kinds of learning experiences. These affordances have been identified as the five “C’s” of Mobile Learning by:

        • Content: Providing instructional materials that students can access anywhere, or in specific contexts (like instructor commentary for a museum trip).
        • Capture: Using mobile devices to capture images, video, sound, GPS coordinates, and ideas (as notes).
        • Communicate: Being able to stay in touch with classmates anywhere or during specific field activities.
        • Compute: Using devices to assist in calculating, language translating, and other computational tasks.
        • Combine: Using the previous four functions together in interesting ways, like augmented-reality experiences that capture GPS location, orientation, and images, and supply relevant content to the learner.

        Follow this LINK to find out more information on mobile learning pedagogy! 

        Prev The use of Podcasts within Mobile Learning
        Next Activity: Tiktok your next topic!

        Italian Trulli

        The European Commission support for the production of this publication does not constitute an endorsement of the contents which reflects the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

        Modal title

        Message modal